Online Gaming and Cyberbullying
IS 201 - Computer Ethics
Presented by Vincent P. Luague
Online Gaming and Cyberbullying. We will discuss in this video how these two aspects are intertwined with ethical issues in the field of Information Technology.
DISCLAIMER: This video is for academic/educational purposes only. All rights and credits go directly to the respective owners. No copyright infringement intended.
REFERENCES:
1. 29 Stycznia (2015), Data Privacy and Online Gaming: Why Gamers Make for Ideal Targets.
Retrieved from https://www.trendmicro.com/vinfo/pl/security/news/online-privacy/data-privacy-and-online-gaming-why-gamers-make-for-ideal-targets
2. Vickie Chen, Forbes Councils Member (2023), Leveling Up The Gaming Gender Gap.
Retrieved from https://www.forbes.com/sites/forbesbusinesscouncil/2023/08/24/leveling-up-the-gaming-gender-gap/?sh=5fc0584b47c4
3. Sameer Hinduja (n.d), League of Legends and Cyberbullying.
Retrieved from https://cyberbullying.org/league-legends-cyberbullying
VIDEO CREDITS:
1. Alena Darmel, CottonBro, Luan Mote, Mati Mango,
Mikhail Nilov, Rodnae Productions, Ron Lach, Yan Krukov (https://www.pexels.com)
2. https://www.freepik.com
MUSIC CREDITS:
A Positive Direction by Aylex
Music Provided by No Copyright Background Music
Link - https://youtu.be/5lVltHwsKIM