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RPGs are a classic genre - so much so that they've been around since before the dawn of videogames. However, despite their years of evolution and tradition, RPGs have a problem - namely, that no-one can ever finish the damn things, why?
The Architect thinks it's got something to do with how they handle combat - something that's core to the RPG identity, yet is also one of their weakest elements. How can this be? What can be done about it? Watch the video and find out, dummy.
Check out Noah!: https://www.youtube.com/channel/UC5CYeHPLer3lbEhgonvbbAA
You Saw:
Final Fantasy 15 - 2016
Fallout: New Vegas - 2010
Pokemon Fire Red - 2014
Chrono Trigger - 1995
Dragon Quest 11 - 2017
Darkest Dungeon - 2016
Final Fantasy 7 - 1997
Xcom: Chimera Squad - 2020
Dark Souls - 2012
Wandersong - 2018
Wizardry 1 - 1981
For The King - 2017
Skyrim - 2011
Final Fantasy 6 - 1994
Divinity Original Sin 2 - 2017
Monster Hunter World - 2018
Paper Mario: The Thousand Year Door - 2004
Star Renegades - 2020
Borderlands 3 - 2019
Disgaea 4 complete - 2019
Mario and Luigi Superstar Saga and Bowser's Minions - 2017
YIIK: The Postmodern RPG - 2019
Xenoblade Chronicles: Definitive Edition - 2020
Indivisible - 2019
The Legend of Zelda: A Link Between Worlds - 2013
The Outer Worlds- 2019
Fire Emblem: Shadow Dragon and the Blade of Light - 1990
Fire Emblem: 2 Houses and Golden Deer - 2019
Fire Emblem: Blazing Sword - 2003
Fire Emblem: Path of Radiance - 2005
Pokemon Ultra Moon- 2017
Pokemon Platinum- 2008
Path of Exile- 2013
Knights of the old Republic 2 - 2004
The Hex - 2018
Mass Effect 2 - 2012
Fallout 3- 2008
Persona 5 - 2017
Final Fantasy 7 Remake - 2020
Saints Row 4 - 2013
Barlkley's Shut up and Jam: Gaiden - 2008
Shadowrun: Dragonfall - 2014
South Park: The Stick of Truth - 2014
Nier Automata - 2017
Disco Elysum - 2020
West of Loathing - 2017
Dragon Quest 1 - 1986
The Witcher 3: Wild Hunt - 2015
Fire Emblem Fates - 2015
TerraNil - 2020