How To Make RPG Combat More Interesting

How To Make RPG Combat More Interesting

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RPGs are a classic genre - so much so that they've been around since before the dawn of videogames. However, despite their years of evolution and tradition, RPGs have a problem - namely, that no-one can ever finish the damn things, why?

The Architect thinks it's got something to do with how they handle combat - something that's core to the RPG identity, yet is also one of their weakest elements. How can this be? What can be done about it? Watch the video and find out, dummy.

Check out Noah!: https://www.youtube.com/channel/UC5CYeHPLer3lbEhgonvbbAA

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